This time around in my writings, I learned that not all creatures have all the various "conversation animations" available to them. (E.g. It's not possible to make a goblin laugh.) Therefore, including such an animation in a conversation to make the creature appear more "alive" is not possible. Instead, one is left with a deadpan faced creature and some descriptive text about what it is they are "doing" as well as "saying". While not a major problem, it was a bit of a disappointment to learn this was the case. On the bright side, it did explain why my earlier attempts to include animations in conversations with some creatures would often fail.
Anyway, I thought I would just post a few screenshots this week and invite people to ask questions about the campaign ... or anything really. Is there anything you want to discuss in this post or previous ones? So, without further banter, here are a few screen shots for the week ...
|Storm Clouds Over New Edgeton Market|
|Using "People Finder" GUI To Show Merchants|
|Heading For The Tavern|