|The latest rendition of the Main Menu showing the Lore & Arcana tab.|
|The PC has just picked up some campaign background lore by reading a book.|
|Some religious lore indicating how death was not always present in Althéa.|
I have typed up quite a few pieces of information now, but still have some to go, which I will deal with as I get the time. However, I hope to turn my attention back towards coding one of the dungeons I was working on before I started this.
Tactical Pausing Combat System
One last point I wanted to mention is that I managed to allow PCs to swap weapons while the game is paused. I did this by allowing the game to very briefly un-pause the game (for 0.1 seconds) when the weapon was double-clicked on from either the PC's inventory or one of their hotbars. This small addition to the Tactical Combat System included with the campaign adds a further improvement for those who like to use the pause facility to slow down combat for more of a tactical approach.
While I am on the subject of the Tactical Combat System, is there anything else readers would like me to consider for this system? E.g. I am also considering looking at "instant potions". And for those that might mention "pause at the start of an encounter", well that is already in, as well as optional hit point bars for enemies.