Furthermore, as the area map now represents what the PC is mapping, this map only updates when the player has the map open. If they move around an area with the map closed, then the map is not updated and the FOW is not removed. The map will also automatically close if the PC enters combat. There can be no map referencing while the PC is in combat. Mapping has been made personal to each player. Therefore, in a MP game, players will have maps with differing levels of FOW removed according to where they have explored and mapped. This information remains intact between area changes.
The Map System
The new system was designed to allow the builder to ensure a map is not immediately available to the player. However, there are circumstances when an area is either too small (only one or two rooms), or said to be known well enough by the PC to be provided with the full area details from the start. The system takes this into account, allowing the builder to enable or disable the initial FOW as required.
Current testing has shown the system to be robust and works well for both indoor and outdoor areas and even for custom size areas beyond the standard sizes. It makes only one assumption: that an exterior area has a 4 tile border, which I have not seen differently to date. However, if this is not the case, there is provision for the builder to add a couple of variables to the area in question to correct for this if need be. NB: I have NEVER seen this as a problem to date, and it may not even be possible to build an exterior area without the border in question.
I have decide that I will be releasing Module 1 prior to finishing modules 2 and 3. This is so I can start receiving feedback and make corrections I may need to make along the way. To this end, I have updated the left side pane to show the percentage completion rates for each module.
For the time being, I have placed the two other puzzles I had in mind on hold, so that I can concentrate on trying to finish the first module. I decided these puzzles and others I have in mind could be integrated at a later date if need be.
Crafting System Poll
Thanks to those who voted on the current poll. It is good to see that the alterations to the OC crafting system I have made are encouraging some to look at crafting in this module more positively. If you have not voted yet, then please do.